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Webinar

Leveraging Game Engines for Design, Development, and Manufacturing

Presenters

Brad Hart

Brad is responsible for the product strategy of the Helix Core platform –  an integrated suite of tools that includes Helix ALM, Helix DAM, Helix IPLM, Helix Plan, Helix Swarm, and all related Helix Core clients and plug-ins. He also leads the Sales and Solutions Engineering team for Digital Creation. 

With over two decades of experience in leadership roles at high tech companies, Brad has become an expert in optimizing development pipelines. His specializations include software engineering process, design, and implementation. 

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Mike Weiss

Mike is a Senior Solution Architect at Epic Games, specializing in using Unreal Engine for non-gaming enterprise applications such as transportation and retail. He leverages his extensive experience in product visualization, content production, and tool development to support both technical and artistic creators. Over the past 25+ years, Mike has held leadership roles in companies of various sizes, from small studios to global system integrators and major software companies. He resides in Michigan with his family and enjoys creative activities such as traveling, cooking, playing guitar, and crafting props from films.

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